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HEROES
NAME RARITY ATK DEF HP TROOP TALENT
Bier * 2 1 2 1 Uttered Curse: 20% chance when he is killed, that a random enemy heroic unit dies on its next turn.
Claire * 1 2 2 1 Sweeping Strike: 15% chance to deal 30% damage to enemies adjacent to target.
** 3 2 2 1 Explosion: Gives 30% chance of dealing splash damage for 40% of attack.
Daniel * 1 2 2 1 Hammer of Judgement: 10% chance to cause target to take 5% additional damage for 3 turns.
Geleth * 2 2 1 1 Plate-Shattering Strike: 15% chance of dealing 200% damage.
Ike * 2 1 2 1 Unceasing Parry: 15% chance after attacking to cause random friendly unit to not take damage for 1 turn.
Katherine * 2 2 1 1 Stabbing Shock: 15% chance of dealing 175% damage.
Kevin * 1 2 2 1 Plate-Cracking Strike: 10% chance of dealing 300% damage.
*** 3 3 2 2 Frenzied Skullshatter: Gives a 20% chance of granting tripple damage and dealing splash damage to surrounding units (100% of base damage).
Mandy * 1 2 2 1 Parry Rebound: 10% chance to rebound damage recieved to attacker.
Melimion * 2 1 2 1 Spirit Terror: 20% chance after attack to make attacked unit unable to act for 1 turn.
** 2 3 2 1 Terror: Gives a 35% chance on strike of preventing enemy action this turn.
Miranda * 2 1 2 1 Double Strike: 15% chance of dealing 200% damage.
Prima * 2 2 1 1 Saving Grace: 30% that Instead of dying from a blow, this unit is brought to 1 HP.
Torendil * 2 2 1 1 Toxic Torrent: 10% to debuff unit for 3 turns dealing damage equal to 4% of its max HP.
Ananda ** 3 2 2 1 Prayer of Healing: 30% chance of healing a random unit in your army for up to 1000 HP INSTEAD of attacking.
Andy ** 2 2 3 1 Exploding Shock: 40% chance of dealing 175% damage.
Anna **
*** 3 3 2 2 Blood Rage: Gives a 15% chances of crit strike for 1.2 times damage
Beezor ** 2 3 2 1 Demonic Curse: 50% chance when he is killed, that a random enemy heroic unit dies on its next turn.
Dandolf ** 3 2 2 1 Double Strike: 30% chance to attack twice
Jarnet ** 2 3 2 1 Unkillable: 50% that Instead of dieing from a blow, this unit is brought to 1 HP.
Johanna ** 3 2 2 1 Hammer of Judgement: 20% chance to cause target to take 10% additional damage for 3 turns.
Meirik ** 3 2 2 1 Unceasing Parry: 30% chance to block next attack
*** 3 2 3 2 Paralazing Parry: Gives a 40% chance to paralyze an enemy on attack giving them 30% chance of being unable to move for 2 turns.
Moony ** 2 2 3 1 Parry Rebound: Gives a 20% chance of rebounding an attack back towards the attacker.
Sahabuti ** 2 2 3 1 Vampiric Blade: Gives a 30% chance to return 10% of attack damage on strike (to Max of 1000 HP)
Silver ** 2 2 3 1 Scatter-Shot: 30% chance to deal 50% damage to enemies adjacent to target.
*** 2 3 3 2 Even Strike: Gives a 50% chance of striking a full fow of opponents.
Adrean *** 2 3 2 3 Psychic Fear: 50% chance of causing a single enemy to forfeit its next attack
**** 4 3 3 3 Quake Soul: Gives a 50% chance of causing fear on attack, forcing you enemy quake, forfeiting this turn attack.
Fiona *** 3 3 2 2 Plate-smashing Strike: 35% chance of dealing double damage.
**** 3 3 4 3 Eradication: Gives a 40% chance of dealing double damage wich ignores armor, all subsiquent attacks this turn deal 20% more damage.
Jack *** 3 3 2 2 Healing Words: 50% chance of healing a random unit in your army for up to 2000 HP INSTEAD of attacking.
Reese *** 3 2 3 2 Kings Arrival: 20% Chance to deal 100% damage to entire enemy army.
**** 3 4 3 3 Force of Aries: Gives a 20% chance to inspiring awe in the enemy, forcing them to forfeit their next turn.
Sarah *** 3 2 3 2 Vampiric Blade: Gives a 50% chance to reuth 20% of attack damage on strike (to a max of 2000 HP).
Trunk *** 2 3 3 2 Plate-smashing Strike: 25% chance of dealing triple damage.
Clairmont **** 4 3 4 3 Queen's Fury: 30% chance of delivering a forceful blow to entire enemy army
Erik **** 3 4 3 3 Flier Troops attack, defense, and hp are Increased 6%
Mangain **** 4 3 3 3 Ranged Troops attack, defense, and hp are Increased 6%
Salvador **** 3 3 4 3 Melee Troops attack, defense, and hp are Increased 6%
Yuna **** 4 3 4 3 Goddess Redemption: 40% chance of putting an attacker to sleep for 1-3 turns

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